Video games continue to grow as a huge business. Ask Johan Sundstein a 26 year old Danish gamer. He plays for a team called the OG and has earnings to date of $6.9 million. At this young age, he is already a respected member and coach within the gaming community.
OG is his own team, bought later by the Red Bull conglomerate. He was the founder and captain from the very beginning. They saw the energy drink and gaming as a good fit and decided to get involved.
There are two ways that money is made with gamers; tournaments and live streaming. Most gamers start out in eSports aimlessly, because many people like to play computer games. Some people eventually evolve into professionals and end up on the lists of the richest esportsmen on the planet.
Esports competitions have been gaining popularity at a critical rate over the past 10-15 years. In 2020, the market volume is almost $ 200 billion. Audience engagement is growing day by day. At the same time, sponsorship interests and contracts are becoming more massive too. The opportunities for earning superprofits are high here.
Individual tournaments or as part of a team gamers, if they are good at what they do, can attract similar salaries and endorsements to those earned by mainstream athletes. As the sport rises so too does their worth rise as the popularity of e-sports soars.
It doesn’t stop there because of the nature of the sport it is resistant in the main to events occurring around the sport like the current lockdown being experienced. As most of the activity is generated online & can be played remotely it is immune to the slowdown experienced by other sectors.